It has been recently confirmed by Microsoft that the Xbox One will enable the special audio processing technology Dolby Atmos.
If your unfamiliar with this audio technique here is a quick description, is a fancy way to process audio so that users with multiple speakers can have a three dimensional audio experience.
The extra sense of immersion this can create compared with non object-based sound systems is remarkable – and particularly effective with games.
The Xbox introduced playback of true Dolby Atmos sound for games and movie discs in 2017. Since then, the sound format has delivered some fantastic results with games that have chosen to support the audio feature. Most notably Assassin’s Creed: Origins, the new Metro Exodus, and, perhaps best of all, Shadow Of The Tomb Raider. So the prospect of being able to enjoy something approaching that sort of immersive sound quality with all games on Dolby Atmos-capable home theater systems is mouthwatering.
Dolby Laboratories released this upgraded surround audio back in 2012 with the release of the animated film Brave. According with company the Dolby Atmos technology allows up to 128 audio tracks plus associated spatial audio description metadata “to be distributed to theaters for optimal, dynamic rendering to loudspeakers based on the theater capabilities.”
Each audio track can be assigned to an audio channel, the traditional format for distribution, or to an audio “object.” Dolby Atmos by default, has a 10-channel 7.1.2 bed for ambience stems or center dialogue, leaving 118 tracks for objects
Read the full article at – Forbes.
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