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Ys VIII Lacrimosa of Dana Multiplayer Mode Announced

NIS America announced today at PAX South 2020 that significant changes has arrived Ys VIII: Lacrimosa of Dana. NIS has made a lot of work in order to improve the overall experience of the game. From changes to the gameplay, improved graphics and even a new game mode.

The newest update has significantly improved the graphics, the game will also run smoother, NIS promises better framerates and more stability thanks to the newly implemented 64 bits architecture.

Here are the full Ys VIII patch notes:

  • Graphics Quality Improvements – Arbitrary main rendering resolution, better anti-aliasing, higher-quality post-processing effects, and a high-end super-sampling option
  • Better Frame rates – Greater gameplay smoothness with more accurate timing and animation sync at all frame rates, improved frame-pacing, and high refresh rate support
  • High-Quality Shadows – Complete shadowing revamp featuring improved standard shadow filtering without performance loss; new, higher quality filter options; resolution options; and even additional shadow casters
  • More Depth in Environments – Implemented HBAO+ ambient occlusion as an alternative higher-quality SSAO option, providing more depth and plasticity to all scenes
  • Improved Draw Distance – Added a draw distance setting which applies to grass/clutter, monsters, and NPCs, completely eliminating pop-in on the highest settings
  • High-Quality Textures – Added high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps)

INPUT/UI

  • Mouse Control Redone – Improved camera mouse controls, replacing joystick emulation with direct 1:1 control
  • Individual Key Bindings – Movement keys are now individually bindable, and added a keybinding for walking (slow movement) with keyboard/mouse controls
  • Natural Control – Changed default bindings to fit common usage by PC gamers

STABILITY & PERFORMANCE

  • Now 64-bit – Switched to 64-bit build to address space fragmentation issues in long sessions
  • Save VRAM – Fixed multiple video memory leaks
  • Crash Fix – Fixed potential crash when switching between languages
  • More Crash Fix – Improved render thread synchronization to prevent specific types of race condition crashes
  • Faster I/O – Removed superfluous asset encryption
  • Optimized Shadows – Improved shadow rendering performance by preventing unnecessary memory traffic

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Guillermo Ortega

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Guillermo Ortega

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